Playstyle
19 games
Playstyle radar
19 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
19 gamesAggressionStart here
Solo kills / game
1.6 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.3 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
388 vs 404 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
1.8 vs 0.8
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 68% of games, the other half 32%.
Kill participation
41% vs 35%
71 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 57 of 100, built on 10% time spent dead and 0.20 deaths a minute. Objectives trails at 38, with 302 objective damage a minute.
Among top laners
Silver top laners with above-median solo kills a game win 60% of games; below it, 40%.
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with above-median gold a minute win 67% of games; below it, 32%.