Playstyle
21 games
Playstyle radar
21 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
25
of 100
Damage
Damage per minute and share of the duo's damage
65
of 100
Frontline
Damage soaked and mitigated for the duo
24
of 100
Utility
Healing and shielding for the duo
50
of 100
Control
Crowd control uptime and immobilizations
22
of 100
Mechanics
Skillshots landed and dodged
64
of 100
What to work on
21 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
10.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage mitigated / min
2191 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Frontline
Damage taken share
9% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Team damage share
13% vs 11%
78 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 65 of 100, built on 13% team damage share and 1664 damage a minute. Control trails at 22, with 10.4 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 12.5, in your losses 8.5 · 10W 11L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2896, in your losses 1551 · 10W 11L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
In your wins 8%, in your losses 9% · 10W 11L