Playstyle
14 games
Playstyle radar
14 gamesCompared with Silver bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
6
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.35 vs 0.25 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.9 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Team damage share
31% vs 26%
82 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 58% of games, the other half 42%.
First blood rate
57% vs 20%
100 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 58% of games, the other half 48%.
Kill participation
54% vs 48%
77 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 56% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 71 of 100, built on 27% team damage share and 909 damage a minute. Survivability trails at 4, with 0.35 deaths a minute.
Among bot laners
Draven bot laners with fewer deaths a minute than the median win 69% of games; with more, 32%.
Draven bot laners with above-median CS a minute win 61% of games; below it, 39%.
Draven bot laners with less time spent dead than the median win 66% of games; with more, 35%.