Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
82
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
9% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
4.9 vs 6.6 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Vision score / min
3.29 vs 2.70
94 of 100 against Nami players, and it matters: the better half of Nami supports wins 55% of games, the other half 45%.
Control wards / game
11.3 vs 5.1
100 of 100 against Nami players, and it matters: the better half of Nami supports wins 54% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 83 of 100, built on 10.1 control wards a game and 2.96 vision score a minute. Aggression trails at 35, with 0.05 kills a minute. That is the Enchanter trade: aggression is not where this class wins games.
Among supports
Nami supports with fewer deaths a minute than the median win 69% of games; with more, 32%.
This season, in your wins 0.18, in your losses 0.27 · 29W 45L
Nami supports with less time spent dead than the median win 66% of games; with more, 35%.
This season, in your wins 9%, in your losses 11% · 29W 45L
Nami supports with above-median turret plates a game win 80% of games; below it, 21%.
This season, in your wins 9.6, in your losses 3.4 · 29W 45L