Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
1.2 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
115 vs 289 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.20 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.15 vs 0.18
73 of 100 against Kassadin players, and it matters: the better half of Kassadin mid laners wins 68% of games, the other half 33%.
CS at 10 min
76.0 vs 71.9
72 of 100 against Kassadin players, and it matters: the better half of Kassadin mid laners wins 56% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 64 of 100, built on 0.18 deaths a minute and 10% time spent dead. Aggression trails at 25, with 0.6 solo kills a game.
Among mid laners
Kassadin mid laners with above-median solo kills a game win 70% of games; below it, 40%.
Kassadin mid laners with above-median objective damage a minute win 73% of games; below it, 28%.
Kassadin mid laners with above-median kills a minute win 71% of games; below it, 30%.