Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
last 60season93 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
154 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.3 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
732 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 52 of 100, built on 0.88 vision score a minute and 1.1 control wards a game. Objectives trails at 25, with 259 objective damage a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 364, in your losses 213 · 14W 32L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
This season, in your wins 10.3, in your losses 4.0 · 43W 50L
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
This season, in your wins 833, in your losses 704 · 43W 50L