Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
last 60season92 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
3% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
8.9 vs 5.7
97 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Ally saves / game
3.65 vs 0.69
83 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 64 of 100, built on 0.21 deaths a minute and 9% time spent dead. Objectives trails at 42, with 0.9 epic monsters a game.
Among supports
supports with above-median epic monsters a game win 74% of games; below it, 32%.
This season, in your wins 1.2, in your losses 0.6 · 48W 44L
supports with above-median first blood rate win 55% of games; below it, 50%.
This season, in your wins 6%, in your losses 7% · 48W 44L