Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season137 games
What to work on
60 gamesDamageStart here
Damage / min
711 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
6.5 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
6.7 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
First blood rate
21% vs 9%
85 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Vision score / min
0.88 vs 0.72
75 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 57 of 100, built on 0.84 vision score a minute and 1.0 control wards a game. Damage trails at 34, with 734 damage a minute.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
This season, in your wins 883, in your losses 777 · 73W 64L
mid laners with above-median turret plates a game win 78% of games; below it, 27%.
This season, in your wins 10.4, in your losses 5.0 · 73W 64L
mid laners with above-median CS a minute win 56% of games; below it, 44%.
This season, in your wins 6.9, in your losses 6.7 · 73W 64L