Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season131 games
What to work on
60 gamesFarmingStart here
Gold / min
422 vs 463 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
769 vs 859 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.33 vs 0.41 typical
Convert the leads you build into kills on the map instead of resetting on them.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 59 of 100, built on 0.85 vision score a minute and 0.9 control wards a game. Damage trails at 34, with 740 damage a minute.
Among mid laners
Locke mid laners with above-median gold a minute win 70% of games; below it, 31%.
This season, in your wins 442, in your losses 392 · 69W 62L
Locke mid laners with above-median damage a minute win 64% of games; below it, 36%.
This season, in your wins 894, in your losses 784 · 69W 62L
Locke mid laners with above-median kills a minute win 69% of games; below it, 31%.
This season, in your wins 0.30, in your losses 0.20 · 69W 62L