Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
595 vs 371
83 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
CC seconds / min
1.7 vs 1.3
84 of 100 against supports. Keep it; it is part of how the games get won.
Solo kills / game
0.7 vs 0.2
88 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 72 of 100, built on 16% team damage share and 607 damage a minute. Survivability trails at 25, with 0.29 deaths a minute.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.