Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
636 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
2.1 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
CS / min
7.7 vs 6.9
83 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Solo kills / game
1.8 vs 1.2
72 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
Wards cleared / game
6.3 vs 4.0
88 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Farm Focused
Builds leads through gold and CS.
Among junglers, farming leads at 69 of 100, built on 15.8 CS at 10 min and 6.3 CS a minute. Objectives trails at 25, with 455 objective damage a minute.
Among junglers
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.