Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
15 gamesFarmingStart here
CS / min
6.2 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
2.6 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
3.4 vs 2.8
75 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Objective damage / min
1103 vs 937
71 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Wards cleared / game
5.7 vs 4.0
76 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 60 of 100, built on 1036 objective damage a minute and 3.3 epic monsters a game. Farming trails at 42, with 5.8 CS a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.