Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
53
of 100
Frontline
Damage soaked and mitigated for the duo
60
of 100
Utility
Healing and shielding for the duo
83
of 100
Control
Crowd control uptime and immobilizations
68
of 100
Mechanics
Skillshots landed and dodged
62
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
Nothing stands out below the norm
Every rated stat sits at or above what is typical for Arena players. The strengths below are where the margin is widest.
Strengths
CC seconds / min
3.3 vs 2.1
86 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Skillshots hit / min
1.3 vs 0.7
74 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Damage taken share
13% vs 11%
76 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 83 of 100, built on 234 ally heal + shield a minute and 234 heals + shields a minute. Placement trails at 50, with 3.5 average placement.
Among Arena players