Playstyle radar
34 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
34 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
66 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
3.2 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 51 of 100, built on 0.22 deaths a minute and 9% time spent dead. Objectives trails at 31, with 1.1 epic monsters a game.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.6, in your losses 0.7 · 16W 18L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 154, in your losses 46 · 16W 18L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 3.5, in your losses 2.3 · 16W 18L