Playstyle radar
58 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
57
of 100
Damage
Damage per minute and share of the duo's damage
78
of 100
Frontline
Damage soaked and mitigated for the duo
42
of 100
Utility
Healing and shielding for the duo
34
of 100
Control
Crowd control uptime and immobilizations
47
of 100
Mechanics
Skillshots landed and dodged
62
of 100
What to work on
58 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Utility
Ally heal + shield / min
28 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
28 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
2110 vs 1552
85 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 78 of 100, built on 2110 damage a minute and 13% team damage share. Utility trails at 34, with 28 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage taken share win 36% of games; below it, 30%.
In your wins 10%, in your losses 10% · 35W 23L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 33, in your losses 19 · 35W 23L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 33, in your losses 19 · 35W 23L