Playstyle radar
21 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
76
of 100
Damage
Damage per minute and share of the team's damage
92
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
21 gamesSurvivabilityStart here
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.3 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.47 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Damage / min
1392 vs 862
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Gold / min
539 vs 433
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 93 of 100, built on 1321 damage a minute and 31% team damage share. Vision trails at 19, with 0.5 wards cleared a game.
Among mid laners
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
In your wins 10%, in your losses 19% · 11W 10L
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
In your wins 0.19, in your losses 0.36 · 11W 10L
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
In your wins 0.6, in your losses 0.4 · 11W 10L