Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Strengths
Objective damage / min
1346 vs 967
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Turret plates / game
7.4 vs 4.4
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Vision score / min
1.23 vs 0.97
81 of 100 against junglers, and it matters: the better half of Master+ junglers wins 57% of games, the other half 48%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 76 of 100, built on 1160 objective damage a minute and 7.3 turret plates a game. Survivability trails at 45, with 10% time spent dead.
Among junglers