Playstyle radar
36 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
36 gamesAggressionStart here
Solo kills / game
0.4 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.21 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
430 vs 459 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Time spent dead
7% vs 10%
85 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Deaths / min
0.16 vs 0.20
76 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 75 of 100, built on 8% time spent dead and 0.17 deaths a minute. Aggression trails at 29, with 0.5 solo kills a game.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 0.4, in your losses 0.6 · 18W 18L
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.27, in your losses 0.15 · 18W 18L
Diamond junglers with above-median gold a minute win 69% of games; below it, 26%.
In your wins 465, in your losses 394 · 18W 18L