Playstyle
11 games
Playstyle radar
11 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.53 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
950 vs 813
78 of 100 against top laners, and it matters: the better half of top laners wins 59% of games, the other half 41%.
CS / min
7.9 vs 7.2
77 of 100 against top laners, and it matters: the better half of top laners wins 58% of games, the other half 42%.
CS at 10 min
78.3 vs 70.2
86 of 100 against top laners, and it matters: the better half of top laners wins 54% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 77 of 100, built on 28% team damage share and 1039 damage a minute. Vision trails at 15, with 0.68 vision score a minute.
Among top laners
top laners with above-median vision score a minute win 53% of games; below it, 47%.
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.