Playstyle
25 games
Playstyle radar
25 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
25 gamesVisionStart here
Vision score / min
1.75 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.5 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Objective damage / min
66 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
CC seconds / min
1.8 vs 1.3
89 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 60 of 100, built on 584 damage a minute and 15% team damage share. Vision trails at 21, with 1.32 vision score a minute.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 1.37, in your losses 1.25 · 13W 12L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 1.2, in your losses 0.4 · 13W 12L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 386, in your losses 252 · 13W 12L