Playstyle
13 games
Playstyle radar
13 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
5
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.12 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 60 of 100, built on 935 damage a minute and 24% team damage share. Survivability trails at 8, with 17% time spent dead.
Among top laners
Silver top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver top laners with above-median kills a minute win 63% of games; below it, 36%.