Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
11 gamesObjectivesStart here
Turret plates / game
2.6 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
2.27 vs 2.89 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.29 vs 0.18
98 of 100 against Camille players, and it matters: the better half of Camille supports wins 56% of games, the other half 37%.
Damage / min
854 vs 581
100 of 100 against Camille players, and it matters: the better half of Camille supports wins 55% of games, the other half 37%.
CC seconds / min
0.9 vs 0.8
73 of 100 against Camille players, and it matters: the better half of Camille supports wins 51% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 78 of 100, built on 793 damage a minute and 19% team damage share. Objectives trails at 15, with 3.2 turret plates a game.
Among supports
Camille supports with above-median turret plates a game win 70% of games; below it, 25%.
Camille supports with above-median vision score a minute win 51% of games; below it, 42%.
Camille supports with less time spent dead than the median win 62% of games; with more, 31%.