Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.44 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.8 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
2.0 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Damage / min
1103 vs 860
97 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Objective damage / min
483 vs 312
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 75 of 100, built on 1131 damage a minute and 27% team damage share. Vision trails at 19, with 0.0 control wards a game.
Among mid laners
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.