Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.8 vs 7.5 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Epic monsters / game
1.6 vs 0.9
86 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 78% of games, the other half 42%.
First blood rate
29% vs 4%
100 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 59% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 62 of 100, built on 1.6 epic monsters a game and 9.8 turret plates a game. Farming trails at 37, with 6.7 CS a minute.
Among mid laners
Ahri mid laners with fewer deaths a minute than the median win 70% of games; with more, 32%.
Ahri mid laners with less time spent dead than the median win 66% of games; with more, 36%.
Ahri mid laners with above-median CS a minute win 57% of games; below it, 45%.