Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
last 60season386 games
What to work on
60 gamesFarmingStart here
CS at 10 min
66.6 vs 76.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.9 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.4 vs 1.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 85 of 100, built on 0.16 deaths a minute and 8% time spent dead. Farming trails at 25, with 65.1 CS at 10 min.
Among mid laners
Xerath mid laners with above-median CS at 10 min win 55% of games; below it, 47%.
This season, in your wins 63.7, in your losses 62.8 · 194W 192L
Xerath mid laners with above-median CS a minute win 54% of games; below it, 47%.
This season, in your wins 6.5, in your losses 6.4 · 194W 192L
Xerath mid laners with above-median control wards a game win 54% of games; below it, 49%.
This season, in your wins 0.8, in your losses 0.8 · 194W 192L