Playstyle
12 games
Playstyle radar
12 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
16
of 100
Damage
Damage per minute and share of the team's damage
6
of 100
Farming
CS pace, gold income and early-lane farm
4
of 100
Vision
Vision score, control wards and ward clears
7
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.9 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
388 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
3.4 vs 2.7
83 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 31 of 100, built on 1.8 epic monsters a game and 465 objective damage a minute. Farming trails at 4, with 346 gold a minute.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with less time spent dead than the median win 71% of games; with more, 29%.