Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
64 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: survivability peaks at 40 while vision sits at 30, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.