Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
228 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.4 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 42 of 100, built on 22% team damage share and 753 damage a minute. Vision trails at 25, with 0.1 control wards a game.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.