Playstyle
24 games
Playstyle radar
24 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
74
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
9
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.8 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Solo kills / game
4.1 vs 1.6
100 of 100 against Syndra players, and it matters: the better half of Syndra mid laners wins 60% of games, the other half 42%.
Kills / min
0.31 vs 0.22
84 of 100 against Syndra players, and it matters: the better half of Syndra mid laners wins 66% of games, the other half 35%.
Damage / min
1033 vs 874
79 of 100 against Syndra players, and it matters: the better half of Syndra mid laners wins 60% of games, the other half 40%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among mid laners, aggression leads at 70 of 100, built on 3.8 solo kills a game and 0.30 kills a minute. Survivability trails at 11, with 16% time spent dead.
Among mid laners
Syndra mid laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
In your wins 0.24, in your losses 0.33 · 11W 13L
Syndra mid laners with less time spent dead than the median win 65% of games; with more, 35%.
In your wins 15%, in your losses 17% · 11W 13L
Syndra mid laners with above-median CS a minute win 56% of games; below it, 44%.
In your wins 6.0, in your losses 5.5 · 11W 13L