Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.39 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.4 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
227 vs 318 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
First blood rate
29% vs 9%
93 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 54 of 100, built on 0.28 kills a minute and 44% kill participation. Vision trails at 14, with 0.49 vision score a minute.
Among mid laners
Platinum mid laners with above-median vision score a minute win 54% of games; below it, 45%.
Platinum mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.