Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
272 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
First blood rate
25% vs 13%
74 of 100 against top laners, and it matters: the better half of Gold top laners wins 56% of games, the other half 48%.
Vision score / min
0.92 vs 0.78
74 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 51 of 100, built on 1.06 vision score a minute and 0.6 control wards a game. Objectives trails at 34, with 292 objective damage a minute.
Among top laners
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Gold top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.