Playstyle
31 games
Playstyle radar
31 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
31 gamesDamageStart here
Damage / min
694 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.9 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Turret plates / game
13.1 vs 9.9
85 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Objective damage / min
528 vs 391
81 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
CS / min
8.4 vs 7.2
98 of 100 against top laners, and it matters: the better half of top laners wins 58% of games, the other half 42%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 66 of 100, built on 0.18 deaths a minute and 9% time spent dead. Damage trails at 32, with 20% team damage share.
Among top laners
top laners with above-median damage a minute win 59% of games; below it, 41%.
In your wins 801, in your losses 640 · 18W 13L
top laners with above-median kills a minute win 63% of games; below it, 37%.
In your wins 0.26, in your losses 0.15 · 18W 13L
top laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 1.8, in your losses 1.0 · 18W 13L