Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
21 gamesObjectivesStart here
Epic monsters / game
2.4 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Solo kills / game
1.0 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Damage / min
849 vs 707
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Team damage share
24% vs 19%
96 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
57% vs 50%
86 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 67 of 100, built on 23% team damage share and 867 damage a minute. Vision trails at 33, with 0.2 control wards a game.
Among junglers
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.