Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
80
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.9 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
61.0 vs 70.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
2.0 vs 0.6
100 of 100 against Riven players, and it matters: the better half of Riven top laners wins 72% of games, the other half 36%.
Objective damage / min
513 vs 373
89 of 100 against Riven players, and it matters: the better half of Riven top laners wins 75% of games, the other half 26%.
Deaths / min
0.17 vs 0.22
79 of 100 against Riven players, and it matters: the better half of Riven top laners wins 70% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 81 of 100, built on 1.7 epic monsters a game and 529 objective damage a minute. Farming trails at 25, with 59.4 CS at 10 min.
Among top laners
Riven top laners with above-median CS a minute win 61% of games; below it, 40%.
Riven top laners with above-median CS at 10 min win 57% of games; below it, 45%.
Riven top laners with above-median first blood rate win 60% of games; below it, 49%.