Playstyle
25 games
Playstyle radar
25 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
66
of 100
Damage
Damage per minute and share of the duo's damage
60
of 100
Frontline
Damage soaked and mitigated for the duo
38
of 100
Utility
Healing and shielding for the duo
21
of 100
Control
Crowd control uptime and immobilizations
78
of 100
Mechanics
Skillshots landed and dodged
69
of 100
What to work on
25 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
9 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
9 vs 51 typical
Keep the heal for the moment the opponent commits.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Skillshots dodged / min
5.2 vs 3.5
77 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Immobilizations / game
76.1 vs 33.6
100 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Average placement
3.0 vs 3.5
70 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 78 of 100, built on 76.1 immobilizations a game and 2.3 CC seconds a minute. Utility trails at 21, with 9 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.