Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
14 gamesFarmingStart here
CS / min
7.2 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
58.5 vs 64.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.40 vs 0.27
97 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 65% of games, the other half 30%.
Damage / min
1095 vs 865
90 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
Objective damage / min
606 vs 465
80 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 77% of games, the other half 18%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 80 of 100, built on 1070 damage a minute and 28% team damage share. Vision trails at 25, with 0.0 control wards a game.
Among bot laners
Diamond bot laners with above-median CS a minute win 56% of games; below it, 39%.
Diamond bot laners with above-median CS at 10 min win 54% of games; below it, 42%.
Diamond bot laners with less time spent dead than the median win 63% of games; with more, 33%.