Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
33
of 100
Frontline
Damage soaked and mitigated for the duo
51
of 100
Utility
Healing and shielding for the duo
27
of 100
Control
Crowd control uptime and immobilizations
39
of 100
Mechanics
Skillshots landed and dodged
50
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Control
Immobilizations / game
24.7 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Damage
Damage / min
1404 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, frontline leads at 51 of 100, built on 11% damage taken share and 2510 damage mitigated a minute. Utility trails at 27, with 17 ally heal + shield a minute.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.