Playstyle
25 games
Playstyle radar
25 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
25 gamesObjectivesStart here
Objective damage / min
2 vs 25 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kill participation
56% vs 62% typical
Be at every fight your team takes; a support's value is presence.
Survivability
Time spent dead
7% vs 6% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 75 of 100, built on 0.17 deaths a minute and 7% time spent dead. Vision trails at 12, with 1.2 wards cleared a game.
Among supports
Yuumi supports with above-median objective damage a minute win 65% of games; below it, 29%.
In your wins 90, in your losses 21 · 13W 12L
Yuumi supports with above-median kill participation win 55% of games; below it, 39%.
In your wins 56%, in your losses 53% · 13W 12L
Yuumi supports with less time spent dead than the median win 67% of games; with more, 27%.
In your wins 8%, in your losses 7% · 13W 12L