Playstyle
26 games
Playstyle radar
26 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
26 gamesDamageStart here
Damage / min
741 vs 833 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
2.4 vs 3.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
646 vs 535
73 of 100 against Fiora players, and it matters: the better half of Fiora top laners wins 74% of games, the other half 27%.
Epic monsters / game
0.7 vs 0.4
71 of 100 against Fiora players, and it matters: the better half of Fiora top laners wins 70% of games, the other half 41%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 64 of 100, built on 591 objective damage a minute and 13.0 turret plates a game. Damage trails at 26, with 20% team damage share.
Among top laners
Fiora top laners with above-median damage a minute win 62% of games; below it, 40%.
In your wins 795, in your losses 677 · 13W 13L
Fiora top laners with above-median solo kills a game win 62% of games; below it, 39%.
In your wins 2.9, in your losses 1.8 · 13W 13L
Fiora top laners with above-median control wards a game win 55% of games; below it, 49%.
In your wins 0.0, in your losses 0.0 · 13W 13L