Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
12% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally heal + shield / min
84 vs 97 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Epic monsters / game
2.8 vs 1.6
100 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 75% of games, the other half 34%.
Objective damage / min
150 vs 73
100 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 75% of games, the other half 30%.
Damage / min
431 vs 296
100 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 59% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 66 of 100, built on 15% team damage share and 518 damage a minute. Survivability trails at 19, with 13% time spent dead.
Among supports
Thresh supports with less time spent dead than the median win 70% of games; with more, 34%.
Thresh supports with fewer deaths a minute than the median win 72% of games; with more, 32%.
Thresh supports with above-median ally heal + shield a minute win 58% of games; below it, 46%.