Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.56 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.7 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
15.4 vs 10.0
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Kills / min
0.30 vs 0.20
99 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
472 vs 413
95 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 72 of 100, built on 588 objective damage a minute and 13.1 turret plates a game. Vision trails at 12, with 0.45 vision score a minute.
Among top laners
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.