Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
5.6 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
0.8 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.6 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Team damage share
27% vs 24%
78 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 52% of games, the other half 44%.
Kill participation
52% vs 48%
73 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 51% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, farming leads at 52 of 100, built on 56.1 CS at 10 min and 7.4 CS a minute. Objectives trails at 26, with 5.0 turret plates a game.
Among bot laners
Diamond bot laners with above-median turret plates a game win 78% of games; below it, 19%.
Diamond bot laners with above-median epic monsters a game win 75% of games; below it, 29%.
Diamond bot laners with above-median wards cleared a game win 52% of games; below it, 44%.