Playstyle
17 games
Playstyle radar
17 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
17 gamesVisionStart here
Vision score / min
1.51 vs 2.29 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.5 vs 3.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
8.8 vs 6.0
86 of 100 against supports, and it matters: the better half of Silver supports wins 76% of games, the other half 24%.
Objective damage / min
180 vs 98
83 of 100 against supports, and it matters: the better half of Silver supports wins 70% of games, the other half 28%.
Time spent dead
7% vs 9%
74 of 100 against supports, and it matters: the better half of Silver supports wins 63% of games, the other half 34%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 69 of 100, built on 723 damage a minute and 19% team damage share. Vision trails at 19, with 0.4 control wards a game.
Among supports
Silver supports with above-median vision score a minute win 54% of games; below it, 44%.
Silver supports with above-median control wards a game win 51% of games; below it, 46%.
Silver supports with above-median first blood rate win 53% of games; below it, 48%.