Playstyle
51 games
Playstyle radar
51 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
51 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Solo kills / game
1.9 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.68 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 64 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 31, with 0.6 control wards a game.
Among top laners
top laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 0.7, in your losses 0.6 · 26W 25L
top laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 1.5, in your losses 1.4 · 26W 25L
top laners with above-median vision score a minute win 53% of games; below it, 47%.
In your wins 0.99, in your losses 0.89 · 26W 25L