Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
last 60season172 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
CC seconds / min
1.2 vs 1.4 typical
Layer crowd control into the team's damage windows, not before them.
Not a priority
Strengths
Time spent dead
5% vs 8%
92 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 70% of games, the other half 34%.
Deaths / min
0.14 vs 0.21
92 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 72% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 91 of 100, built on 0.14 deaths a minute and 6% time spent dead. Damage trails at 34, with 387 damage a minute. For a Thresh player that is the expected shape: against other Thresh players, damage sits above the median.
Among supports
Thresh supports with above-median epic monsters a game win 75% of games; below it, 34%.
This season, in your wins 2.3, in your losses 1.0 · 85W 87L
Thresh supports with above-median CC seconds a minute win 54% of games; below it, 50%.
This season, in your wins 1.3, in your losses 1.2 · 85W 87L