Playstyle
41 games
Playstyle radar
41 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
41 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
331 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Damage / min
908 vs 803
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Vision score / min
0.91 vs 0.79
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Team damage share
25% vs 22%
74 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 71 of 100, built on 25% team damage share and 894 damage a minute. Survivability trails at 23, with 14% time spent dead.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.22, in your losses 0.34 · 21W 20L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 12%, in your losses 17% · 21W 20L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 438, in your losses 207 · 21W 20L