Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
23 gamesVisionStart here
Vision score / min
2.19 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.1 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
5.1 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kill participation
59% vs 55%
76 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 50 of 100, built on 0.22 deaths a minute and 9% time spent dead. Vision trails at 19, with 1.7 control wards a game.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 2.14, in your losses 1.75 · 10W 13L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 2.6, in your losses 1.1 · 10W 13L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 7.1, in your losses 4.3 · 10W 13L