Playstyle radar
19 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
0.6 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
608 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Objective damage / min
1110 vs 940
72 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, farming leads at 51 of 100, built on 457 gold a minute and 7.1 CS a minute. Vision trails at 24, with 0.1 control wards a game.
Among junglers
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.