Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
92
of 100
Damage
Damage per minute and share of the team's damage
96
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
79
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
14 gamesVisionStart here
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.0 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.38 vs 0.25
100 of 100 against Olaf players, and it matters: the better half of Olaf top laners wins 67% of games, the other half 35%.
Objective damage / min
720 vs 467
100 of 100 against Olaf players, and it matters: the better half of Olaf top laners wins 75% of games, the other half 27%.
Turret plates / game
16.1 vs 10.7
99 of 100 against Olaf players, and it matters: the better half of Olaf top laners wins 76% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 95 of 100, built on 1151 damage a minute and 29% team damage share. Vision trails at 21, with 0.0 control wards a game.
Among top laners
Olaf top laners with above-median control wards a game win 56% of games; below it, 49%.
Olaf top laners with above-median wards cleared a game win 54% of games; below it, 49%.