Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
64
of 100
Frontline
Damage soaked and mitigated for the duo
47
of 100
Utility
Healing and shielding for the duo
40
of 100
Control
Crowd control uptime and immobilizations
27
of 100
Mechanics
Skillshots landed and dodged
63
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
23.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 64 of 100, built on 12% team damage share and 1762 damage a minute. Control trails at 27, with 1.5 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.0, in your losses 1.1 · 28W 37L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 28.6, in your losses 17.2 · 28W 37L