Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
18 gamesFarmingStart here
CS / min
5.4 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.53 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
9% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 55 of 100, built on 2.4 solo kills a game and 0.24 kills a minute. Vision trails at 24, with 0.2 control wards a game.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.